empire at war game manual
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empire at war game manualAll trademarks are property of their respective owners in the US and other countries. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames.org. Descripcion: Star Wars Empire at War game manual.GameSpy and the “Powered by GameSpy” design are trademarks of GameSpy Industries, Inc. All rights reserved. WARNING PLEASE READ BEFORE INSTALLING OR USING THE SOFTWARE PHOTOSENSITIVE SEIZURES A very small percentage of people may possibly experience a seizure when exposed to certain light patterns, flashing lights or other visual images that appear in computer software games. If you, or anyone in your family, have an epileptic condition, consult your physician before installing or using the software. Even people who have no history of seizures or epilepsy may have an undiagnosed condition that can possibly cause a seizure while viewing a computer software game. Reported seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or face twitching, nausea, headaches, jerking or shaking of arms and legs, disorientation, confusion, or any involuntary movement or convulsions. If you experience any of these symptoms, IMMEDIATELY STOP PLAYING AND CONSULT A DOCTOR. INTERNET CONNECTION AND SYSTEM REQUIREMENTS FOR ONLINE PLAY NOTICE You will need to obtain an Internet connection (through a computer meeting the minimum system requirements) in order to play this game online. If you do not use an Internet connection, you cannot play the game online. Such Internet connection may require you to pay a separate fee. NOTE ON THE MANUAL Some of the information in this manual may have changed prior to the game’s release. If any information you are looking for does not appear correct, please refer to the ReadMe file by accessing it through the launcher.This game and manual are each a work of fiction.http://ardut.asso.fr/dewalt-708-user-manual.xml
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All of the characters, events, locations, logos, and entities portrayed in this game are fictional. Any resemblance to real persons, living or dead, or actual events, is purely coincidental. Online play subject to online terms of use and privacy policy as may be available online at www.lucasarts.com or such other site as LucasArts may designate. For additional information regarding compatibility and technical issues, refer to the Readme file and the Troubleshooting Guide included on your game disc. DirectX: Microsoft DirectX 9.0c is included on this game disc. NOTE: DirectX may require the latest updates for your operating system. This may also include the latest drivers for your particular motherboard, sound and video hardware. INSTALLING THE GAME To install STAR WARS: EMPIRE AT WAR, insert Disc 1, or the DVD, into your computer’s CDROM or DVD-ROM drive. If you have Autorun enabled, the game’s launcher will appear. Click the install button to begin installing the game on your computer. If your computer does not have Autorun enabled, open My Computer from the Windows Start Menu and double-click on the CD-ROM or DVD-ROM drive showing the EMPIRE AT WAR icon. Double-click the program icon to open the launcher. NOTE: We recommend turning off all background applications and virus scanners before beginning installation. Once installation has begun, a series of onscreen instructions will guide you through the process. If you experience problems with the installation, click the Help button on the launcher menu and read the Troubleshooting Guide for more information. 3 SECTION 2: introduction WHAT IS STAR WARS: EMPIRE AT WAR. From the dirt of the battlefield to the depths of space, STAR WARS: EMPIRE AT WAR puts the epic struggle for control of the galaxy at your fingertips. You will take command of either the burgeoning Rebel Alliance or the oppressive Galactic Empire.http://erhmglobal.com/userfiles/dewalt-710-radial-arm-saw-manual.xml As the ultimate galactic commander, you must construct your army and strategically deploy your forces throughout the galaxy to conquer each every enemy controlled planet. Wage war on land and in space. STAR WARS: EMPIRE AT WAR’S action is persistent, meaning that strategic decisions on the Galactic Map and results from previous battles will have a lasting impact on the galaxy. Your space forces in orbit over a planet can reinforce your fleets in the heat of battle or assist in ground assaults. You can also choose to retreat from any battle, regroup your forces, and return better equipped in the future. There are three different ways to play STAR WARS: EMPIRE AT WAR. Each way focuses on a different method of capturing planets and offers a unique play experience. CAMPAIGN Play as the Empire and conquer the galaxy or choose the Rebels and liberate it. The choice is yours as you play through a series of epic story-based missions on land and in space. Your forces will be small at first, but as you progress through the campaign more of the galaxy will become yours to command, including new planets, technologies, and heroes. If you want to experience the exciting events leading up to Star Wars: Episode IV from the perspective of the Empire or the Rebels, then this is the game mode for you. GALACTIC CONQUEST Conquer the galaxy your way. Choose from several different starting scenarios that include galaxies of different sizes, technology levels, and starting credits. This freeform game mode offers an open-ended experience that includes all the elements from the story campaign, allowing you to create your own extraordinary scenarios to decide your path to victory. This game mode can be played against the computer or a human opponent. SKIRMISH BATTLES Conquer a single battlefield in one intense battle. Skirmish battles are shorter conflicts fought either on land or in space and always between two teams.https://formations.fondationmironroyer.com/en/node/12738 In this mode all resource gathering and construction will take place on the battlefield itself, since there is no persistent Galactic Map. You can play this mode one on one against a human opponent, or with a combination of up to seven human or CPU opponents. Players on a team cooperate to secure victory. Skirmish mode offers a familiar experience in the style of many classic realtime strategy games, but with a focus on fast-paced action. 4 HOW DO YOU PLAY STAR WARS: EMPIRE AT WAR. Campaign and Galactic Conquest game modes are played from three different but connected views of the battlefield: GALACTIC MAP In the Galactic Map you have control over all of your fleets, armies, and planets. This is the primary game mode where building and unit construction takes place, income is gathered, and your global strategy is planned. To move your forces to other planets, grab and drag them to a slot on another planet. If your army enters a planet controlled by the enemy, a tactical battle will begin in space or on land. The attacker must conquer both the space and the land map of a planet in order to take control of a system. Doing so earns instant credits and will get you closer to your goal of galactic domination. SPACE TACTICAL COMBAT When your space fleets encounter an enemy in orbit above a planet, a space tactical battle will be initiated. In space tactical combat, the attacking fleet must destroy the defender’s entire enemy fleet and space station (if a station is present). Be aware that you cannot build any new units during a tactical battle. You will need to rely on ships you’ve built on the Galactic Map, and garrison units produced by your space stations and destroyers. If the attacker is victorious, they will take control of the space above the planet. The attacker may then launch an attack on the planet’s surface. LAND TACTICAL COMBAT In land tactical combat, the attacking army must destroy the enemy’s base structures and units.https://meltonschool.org/images/99-triumph-daytona-955i-owners-manual.pdf To do this you must land reinforcements from orbit above the planet within the radius of any friendly reinforcement point. As in space, be aware that you cannot build new units during a tactical battle. The attacker can only reinforce with existing units built on the Galactic Map. Military structures will allow the defender to purchase bonuses for their units and provide a steady supply of Garrison Units to help defend the base. While exploring the planet, your units may discover valuable structures that they can capture and control. NOTE ON SKIRMISH MODE: Skirmish play is a single tactical battle, and there is no Galactic Map. Unlike Campaign and Galactic Conquest modes, when playing a Skirmish game unit construction does occur during battle from the buildings that are present on the map. Each player receives a steady flow of credits but can increase their income by capturing strategic points on the map. 5 GETTING STARTED TUTORIAL TOOL TIPS Tool tips provide you with a lot of useful information at a glance. The tutorial is a great place to start the game, even for experienced players. If you’ve never played a strategy game before, start with Tutorial 1. If you have played strategy games before, feel free to skip ahead to the more advanced tutorials. Here you will discover the innovative features that make STAR WARS: EMPIRE AT WAR unlike any other strategy game. Units For a complete list of default controls, refer to the back cover of the manual. Remember that you can customize your controls however you like in the game options. Planets POPULATION COST POPULATION BONUS NAME CONTROLLING FACTION SPECIAL ABILITIES BASIC CONTROL You can play the entire game using only your mouse. Simply click the left mouse button to make a selection. You can click and drag your units between slots on the Galactic Map, or drag a selection box to choose multiple units in battle. In battle you can click the right mouse button to issue orders to your selected troops, or to choose a unit’s special abilities. You can use the mouse wheel to zoom in on a planet on the Galactic Map, or to adjust to your viewpoint during combat. For more information about the interface or on specific units, let your mouse cursor rest over the icon. A tool tip will appear with more information. TOOL TIPS NAME DESCRIPTION DAILY CREDITS UNITS IT IS STRONG AGAINST WEATHER CONDITIONS UNITS IT IS WEAK AGAINST DESCRIPTION SPACE STATION LEVEL GROUND CONSTRUCTION SLOTS DROID ADVISOR The droid advisor is your one-stop resource for hints and information. For more information, see page 9. CHOOSING YOUR FACTION The Rebel Alliance and the Empire employ very different tactics in their pursuit of galactic domination.Take control of planets on the map to increase your income and gain new territory on which to build structures. While paused galactic time will stop, allowing you to plan your strategy without risk of attack. You can purchase units and structures while paused. However, construction won’t begin until you resume play. You cannot move units while paused. You will be alerted by the droid advisor when a new mission becomes available, and you will see the holocron button flash. B. The Droid Log Click the droid log button to access four types of gameplay information organized by tabs. 11 2 unit production, the location and status of all units, and the economic status of all planets from this screen. You can sort the information by clicking on the title above a column. 1 CONTROL PANEL playing the game 6 8 SPACE PRODUCTION TAB PRODUCTION BAR 10 HERO ICONS B E D C F H G I J 9 F. Fast Forward Click and hold this button to speed up game time. Release to resume normal time. G. Time The green bar indicates the passage of time. When it fills up, one galactic day ends and you receive the credits generated by your planets. The current galactic day, the progress of time, and the number of credits you will receive at the end of the day are displayed here. H. Technology Level Your technology level determines which units and structures you can build. See page 26 for more information on increasing your technology level. I. Unit Capacity: The total number of units you can command throughout the galaxy is restricted by the number of planets and space stations under your control. When you reach your galactic population cap, no new units can be constructed. Your current population appears on the left, the maximum appears on the right. NOTE: Population Caps in tactical combat are different from Unit Capacity on the Galactic Map. J. Total Credits This is the total number of credits you have available. At the end of the day, more credits will be added to your total. 2 GALACTIC MODE MINI MAP The colored dots represent planets. Planets you control are green and enemy-controlled planets are red. Planets controlled by pirate factions are yellow, and unexplored planets are gray. The location of an imminent battle will flash red. Hover the mouse cursor over a planet to have the Droid Advisor display information. Click on any planet to select and center your view on it (highlighting the planet in blue). Click on the magnifying glass in the lower left of the Mini-Map to zoom in on the currently selected planet. NOTE: In most scenarios, Pirates control some of the galaxy. Pirates are not as well armed as either main faction, making them appealing targets early in the campaign. 3 GALACTIC MAP FILTERS These buttons make additional information appear on the Galactic Map. You can also access this menu by pressing Esc on your keyboard. 5 CINEMATIC CAMERA BUTTON Click on this to watch a sweeping view of the galaxy. Press Space to switch between different camera angles. Each button has a number representing its price in credits. Space production is in blue, while land production is in orange. Right click on a hologram to cancel its production. 10 HERO ICONS All of your available heroes are displayed here. Click on a portrait to center on the corresponding hero in the galaxy. 11 TOOL TIPS For more information on tool tips, see page 7. 11 ZOOMING IN ON A PLANET To see a detailed view of a selected planet, click on the zoom icon located on the galactic Mini-Map, scroll the mouse wheel up, or double-click on the planet. In this view you have easy access to: 4The three large areas for organizing space fleets which correspond to the three slots visible in the zoomed out view. There is no limit to the size of a space fleet and they can contain a combination of space and land units. 4The slots available for ground units: you are limited to only ten land units stationed on a planet at any one time. 4The slots for building ground structures (the number will vary depending on the planet). 4Space Stations and other space structures 4Planetary information From the zoomed in view, click Planet Info for more detailed information about the planet’s advantages, history, weather, indigenous species, and terrain. At the end of each galactic day, you will earn credits from all of the planets you control. NOTE: You can store up to 10,000 credits for each planet you control. You cannot earn more credits than your planets can support. BUILDING STRUCTURES IN SPACE Select a planet, and then select the space production tab. Space stations are the primary clicking on their icon in the zoomed in view.You may only construct one space station per planet, but most planets will allow you to upgrade your space station as your technology level increases. Zoom in, or use the Structures filter on the Galactic Map to see the maximum space station level for the planet. In addition to the space station, two other slots for structures also appear in space. These can be filled with long range scanners that provide information on enemy movements, or gravity well generators that prevent enemy retreat. When construction on a space station is complete, it will automatically be placed in orbit above the planet. You are charged for the unit or structure when you add it to the queue. However, you can cancel construction of anything still in the queue by right clicking on it to receive a full refund. 5 1 BUILDING YOUR FORCES FLEET AREA GROUND UNIT AREA 3 4 STRUCTURE AREA SPACE STATION 5 6 SPACE STRUCTURES PLANETARY INFORMATION Select a planet, and then select the land production tab. Each planet has between two and eight land slots that you can fill with whatever combination of structures you like. Each structure that you build fills one slot. NOTE: Some planets, such as Bespin and the Vergesso Asteroids, do not have any land slots to build on. Planets destroyed by the Death Star can no longer be used to build land structures. Some structures have prerequisites that must be met before they can be built. Refer to the Tech Tree tab in the droid advisor menu for complete information about structure prerequisites. Once you build a structure from the Galactic Map, it is automatically placed on the planet in a strategic location. Structures cannot be moved once they have been built. As soon as construction is complete you will have access to the benefits provided by the structure. To sell a structure, right click on its icon while zoomed in on the planet. 13 CREATING UNITS IN SPACE Select a planet, then select the space production tab. The upgrade level of the station will determine which units can be built. Space units are automatically added to one of the three large fleet areas above the planet as soon as construction is complete. Select a planet, and then select the ground production tab. The types of units that you can build are determined by the types of structures you’ve built on the planet, and your technology level. Once a unit is created it will be added to one of the ten reinforcement areas on the planet’s surface. If a planet already contains ten land units, any additional units will be placed in a space fleet. ICONS CONTROLLING YOUR FORCES IN GALACTIC VIEW Units in galactic mode are represented by icons, located either on a planet or above it in space. An icon representing multiple units will appear as a stack with the most powerful unit on top. Any unit in orbit above a planet is known as a fleet. The more powerful the fleet, the taller the icon stack will be. MOVING UNITS Click on a unit and drag it where you want to move. Units can only move to another planet that is within the orbital radius of the current planet, this appears as a green ring when the planet is selected. Fleets can jump between multiple friendly planets to reach a destination, or use a hyperspace trade route to reach remote planets. Units occupy slots, represented by the ovals on or near planets. Simply drag a unit to the slot you want to occupy. COMBAT Combat occurs when a force is moved into the same orbit as an enemy fleet, or brought to the surface of an enemy occupied planet. Once combat is initiated, you will have a choice to enter tactical mode, or allow the game to automatically resolve the conflict for you. The victor of the battle takes control of either the space above the planet or the surface. When both battlefields are conquered, the victor gains all advantages that the planet provides. NOTE: Auto-resolve is not available in Story Campaign—only in Galactic Conquest. Using Autoresolve often results in the loss of many more units than if you had fought the battle yourself. TRADE ROUTES 14 Planets with established Trade Routes are connected by a line. Trade Routes will allow you to reach distant planets that may be out of your range. If you control a route by capturing the connected planets, you gain a bonus to your credit income. COMBINING UNITS You can combine units by dragging one friendly icon over another. Combine fleets to make them larger and more powerful. You can separate fleets in the zoomed in view by dragging some units into one of the other two fleet slots above the planet. NOTE: You can combine ground and space forces in your space fleets, but only ground units can be used on a planet’s surface. Ground units in a space fleet will ride aboard lightly armored transport ships that are vulnerable to attack and cannot contribute to the battle. SPECIAL ABILITY SLOTS Some units have special abilities that allow them to perform special actions on enemy planets. For example: Smugglers can steal credits from enemy-controlled planets when moved into the steal slot located on each planet. Bounty hunters can neutralize enemy heroes without engaging in tactical combat. RAID PARTIES A Rebel fleet consisting of four or fewer ground units, any number of heroes, and no space units is a raid party. Raid parties are able to bypass enemy fleets in orbit and land on the surface of a planet directly, skipping space combat entirely. Only the Rebel Alliance can use Raid parties. STEALTH FLEETS Stealth fleets can be moved to an enemy planet without initiating a tactical battle. Stealth units can be used to spy on enemy planets, or in some cases steal credits or technology. TACTICAL BATTLE VIEW A real-time, tactical battle occurs whenever you enter space or land territory that is controlled by enemy forces. ATTACKING VS. DEFENDING In tactical battles, the defender initially has the advantage. The defender can upgrade his troops during battle at friendly structures, and use defensive emplacements to hold off the enemy. If the defender has built military structures on the planet’s surface, he will be rewarded with garrison troops from these facilities to aid in the planet’s defense. The burden is on the attacker to bring the right units to carry the battle. The attacker can even the odds by finding secondary structures on the map that may provide upgrades, lift the fog of war, or provide friendly indigenous troops. If there are friendly bombers in orbit, the player can call for a bombing run to strike key targets. Neither the attacker nor defender can create new units or structures during a tactical battle. Both must be prepared to make the most of what they constructed on the Galactic Map. 15 SPACE TACTICAL VS. LAND TACTICAL Although the principles behind both tactical combat modes are the same, space and land differ on some key points.Time Galactic time is frozen during tactical battles. No indication of time or income is displayed during battle. Different ships have a different impact on your population. For example, a Star Destroyer costs more population points than a TIE Scout. Each reinforcement point provides a population bonus. You must capture and hold these points in order to increase the number of units you can bring to the battle. The defender’s population cap is always 10. It is not tied to reinforcement points. For more information on Reinforcements, see page 18. 2 TACTICAL BATTLE MINI MAP Friendly units are represented in green, while enemy units are red. Pirate units are yellow. The same color scheme applies to structures, which appear as rectangles on the map. Reinforcement points concealed by the fog of war are represented by gray triangles, friendly reinforcement points are green triangles, and enemy points are red. The location of combat will flash red. Areas covered by the fog of war are dark, while the area your units can see is bright. SPECIAL ATTACK 1 3 2 1 2 16 3 4 CONTROL PANEL MINI-MAP SPECIAL COMMANDS 5 8 5 MAIN MENU BUTTON CINEMATIC CAMERA BUTTON REINFORCEMENTS RETREAT 7 6 4 PLACE BEACON 10 6 UNIT COMMANDS 8 PRODUCTION QUEUE 7 COMMAND BAR 9 10 HERO ICONS MISSION OBJECTIVES 17 There are additional icons on the map when playing in skirmish mode. A large credit icon indicates a mining build site; a small credit icon indicates a resource pad. A star on the map represents a structure that may grant you new units or abilities. It fires a blast capable of disabling a capital ship in space. It fires a powerful blast at enemy capital ships that can penetrate most shields. B. PLACE BEACON Places a beacon on the map which can be seen by other human players in a multiplayer game. C. REINFORCEMENTS Click this button to open the reinforcement queue. Available units will appear in a small window in the upper left part of the screen. NOTE: If you have reached your population cap, or attempt to drag a unit into battle that would exceed the population cap, you will not be able to deploy reinforcements. D. RETREAT Sometimes you may want to withdraw from a battle to save your units from losses. Click on the retreat icon next to the command bar to initiate a retreat. Whenever retreat has been initiated, a timer will begin counting down, at which time your units are more vulnerable to attack. The retreat is executed once the timer ends. The surviving units will regroup at a nearby friendly planet. Note that in some cases, retreat will not be possible. This includes right at the beginning of a battle, and when gravity well generators are in effect. 5 CINEMATIC CAMERA BUTTON Click this button to watch your strategy unfold in real time through variety of spectacular cinematic camera angles. Once you have set up your attack, activate the cinematic camera and enjoy the show. 6 UNIT COMMANDS Each button issues a command to the currently selected units: Attack Click on this button, then rightclick a target to command your troops to attack it. Attack-Move Click on this button, then rightclick on the battlefield or the Mini-Map to command your units to move to that position, but also stop and attack any enemies they encounter along the way. Move Click on this button, then right-click on the battlefield or the Mini-Map to command your units to move to that position. They will ignore any threats until they reach their destination. Waypoint Move Click on this button, then right-click on the battlefield or the Mini-Map to create waypoints for your troops to move to. Right-click multiple times to tell units to move from one waypoint to the next. Stop Click on this button to cancel any previous orders, and stop your troops where they are. They will engage enemies within range after stopping. Guard Click on this button, then right-click on a friendly unit to command your troops to follow and protect the target. Guarding units will chase enemies only a short distance before returning to a position near the guarded unit. 7 COMMAND BAR All selected units are represented here by icons. You can select an individual unit from the group by clicking on its corresponding icon. You can also activate special abilities by clicking on the ability icons located just above the unit icons. 8 PRODUCTION QUEUE Anything currently in production will appear here as a hologram, with a percentage showing how complete it is. Upgrades appear in blue, while units appear in orange. Right click on a hologram to cancel its production. 9 HERO ICONS Available heroes are displayed here. Click on a portrait to center on the corresponding hero. Heroes that are providing a global bonus will have a glow around their portrait. 10 MISSION OBJECTIVES Primary and secondary objectives to be completed during the battle appear in the lower right portion of the screen. Only primary objectives must be completed for victory. 19 CONTROLLING YOUR ARMY IN TACTICAL VIEW ADJUSTING YOUR VIEW In tactical combat you can use the mouse wheel to adjust your view of the battlefield. For an even wider view of the action, press the TAB button for a bird’s-eye view. Press TAB a second time for an even wider perspective. Pressing TAB a third time returns you to the standard game perspective. You can also zoom out to a bird’s-eye view by scrolling out with the mouse wheel until the camera stops moving. Scroll again once the camera has stopped to switch to bird’s-eye view. SELECTING UNITS Units are designated as infantry, vehicles, or ships or heroes. 4To select a unit, left click on it. 4To select multiple units, left-click and drag the mouse to draw a box over the units. 4Double-clicking or holding ctrl while clicking on a unit will select all units of that type on screen (for example, ctrl-left-clicking a squad of stormtroopers will select all visible stormtrooper squads.). 4Hold the shift button while clicking or dragging the cursor to add units to those already selected. 4In space battles, select fighter squadrons by clicking on their icons. 4All selected units are represented on the Command Bar by portrait icons. Left-click on a unit’s icon to select it individually from the group. COMMAND GROUPS 4Once you have units selected, press Ctrl and any number key to assign the units to a command group. A number will appear next to each member of the group to let you know which group they belong to. Any time thereafter, press the corresponding number key to select that group. This allows you to control and organize many groups of units without having to click on them. Hold alt and right-click multiple times to tell units to move from one waypoint to the next. ATTACKING 4Right click on an enemy to have selected units attack it. They will ignore all other threats until the target is destroyed. 20 4In space battles, enemy fighters will have red fighter squadron icons which can be targeted in this same way. Attacking enemy fighter units by right-clicking on them will force your units to attack the entire squad of units.